# Thank Goodness You're Here!

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2366980
- Developer: Coal Supper
- Publisher: Panic
- Released: 2024 · Genre: Adventure · List price: $19.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $14.5k to $21.8k per month (mid $18.2k)
- Opportunity score: $30.0k/month at x1.65 dormancy multiplier
- Est. lifetime owners: 245.6k · Est. lifetime net revenue: $1.4M
- Review sentiment: 96% positive across 8392 reviews (7675 from Steam purchases)
- Review velocity: 124.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 23 months
- Studio quiet across its whole catalog
- Last build shipped 23 months ago
- Last discounted 0 months ago, 11 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $33.0k |
| After VAT / sales tax (-13% blended) | $28.7k |
| After refunds (-9.5% median) | $26.0k |
| Net to developer (after Steam 30%) | $18.2k |

## Monthly review counts, oldest to newest (24 months)

2199, 663, 322, 624, 637, 465, 200, 408, 126, 112, 118, 217, 168, 126, 141, 101, 177, 169, 103, 139, 140, 79, 159, 126

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 24 months. Running a -50% discount in those windows is modeled at +$8.6k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$435.9k to $871.9k (2-4x the trailing net annuity of $218.0k/year). Same error range applies.

## Markets by review language

- english: 80%
- koreana: 1%
- spanish: 2%
- japanese: 0%
- french: 1%
- german: 2%
- russian: 4%
- schinese: 7%
- brazilian: 3%

## Analyst notes (AI-assisted)

A hand-drawn British comedy adventure that plays as a walking simulator through a fictional Yorkshire town, built entirely on crude humor and voice-acted absurdity.

Thank Goodness You're Here is a quiet sleeper with remarkable retention: 96% positive reviews and $18.2k/mo residual revenue despite near-zero recent marketing or developer activity. The title is artistically distinctive (hand-drawn, localized to 11 languages) and platform-agnostic (runs on Steam Deck, Mac, Windows). For a publisher seeking catalog depth in the comedy/indie space, or a studio exploring licensed content partnerships with UK-based creators or comedy brands, this represents proven audience loyalty with minimal competition in its niche. However, the developer studio is listed as fading with only one title and no public communication in 23 months, signaling either transition, acquisition, or quiet dissolution.

- Most realistic play: publishing
- Risk (other): Developer studio fading status and 23-month silence on communications suggests unknown internal state; full IP and development asset chain must be verified before any investment.
- Risk (market): British/Yorkshire humor is culturally narrow; 96% positive reviews concentrate in English (5,870) and Simplified Chinese (544), with weak traction in other localized markets, limiting addressable audience for sequel or spin-off.
- Risk (other): Peak velocity was launch month (2,199 units tracked in month 1); current residual of $18.2k/mo relies on evergreen appeal rather than event-driven sales, vulnerable to algorithm drift or platform changes.

What players are asking for:
- Merchandise (physical or digital collectibles; mentioned directly in reviews 9 and 12).
- More content; players express frustration the game ends too quickly (reviews 6, 12).
- Platform stability on non-Mac systems; audio glitches reported on Windows/Linux (review 11).
- Accessibility or tutorial clarity for hidden achievements (review 14).

Suggested first moves:
1. Conduct due diligence on Coal Supper and Panic: verify IP ownership, developer intent (dormant vs. dissolved), and any existing publishing agreements or successor entities. Confirm whether developer retains rights or if publisher Panic holds assets.
2. Audit platform performance across Windows, Linux, and Mac to isolate audio and stability gaps reported in reviews; low-cost patch addressing review 11's complaints could unlock positive update visibility and retain edge-case players.
3. Test merchandise and sequel viability via community polling (Discord, social media, or in-game prompt): prioritize physical collectibles and a thematic sequel set in another UK locale, leveraging proven humor formula and localization infrastructure already in place.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2366980
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
