# Huaxia: Warring States

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2389170
- Developer: 秦川汉渚
- Released: 2026 · Genre: Action · List price: $19.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $22.4k to $33.6k per month (mid $28.0k)
- Opportunity score: $28.0k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 21.3k · Est. lifetime net revenue: $143.1k
- Review sentiment: 64% positive across 748 reviews (667 from Steam purchases)
- Review velocity: 167.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $50.8k |
| After VAT / sales tax (-13% blended) | $44.2k |
| After refunds (-9.5% median) | $40.0k |
| Net to developer (after Steam 30%) | $28.0k |

## Monthly review counts, oldest to newest (4 months)

398, 130, 31, 109

## Markets by review language

- english: 16%
- koreana: 2% (game NOT localized in this language)
- russian: 1%
- japanese: 1%
- schinese: 79%
- brazilian: 0% (game NOT localized in this language)
- french: 0% (game NOT localized in this language)
- german: 0% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2389170
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
