# G.O.P.O.T.A

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2389240
- Developer: VD Games
- Released: 2023 · Genre: Action · List price: $29.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.3k to $3.4k per month (mid $2.8k)
- Opportunity score: $4.3k/month at x1.50 dormancy multiplier
- Est. lifetime owners: 47.7k · Est. lifetime net revenue: $356.8k
- Review sentiment: 81% positive across 1731 reviews (1491 from Steam purchases)
- Review velocity: 15.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 4 months ago
- Studio active elsewhere (7 titles tracked), so this one may welcome a partner
- Last build shipped 3.3 years ago
- Store page localized in only 2 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $5.1k |
| After VAT / sales tax (-13% blended) | $4.5k |
| After refunds (-9.5% median) | $4.1k |
| Net to developer (after Steam 30%) | $2.8k |

## Monthly review counts, oldest to newest (24 months)

25, 18, 19, 25, 24, 38, 20, 19, 18, 19, 18, 22, 15, 7, 17, 13, 11, 15, 24, 23, 8, 11, 13, 12

## Estimated acquisition range

$68.0k to $136.1k (2-4x the trailing net annuity of $34.0k/year). Same error range applies.

## Markets by review language

- english: 6% (game NOT localized in this language)
- russian: 94%
- spanish: 0% (game NOT localized in this language)
- schinese: 0% (game NOT localized in this language)
- brazilian: 0% (game NOT localized in this language)
- french: 0% (game NOT localized in this language)
- german: 0% (game NOT localized in this language)

## Analyst notes (AI-assisted)

G.O.P.O.T.A is a 2023 action title from VD Games that has generated $357k lifetime revenue from ~48k units on 81% positive reviews, but faces significant credibility challenges around its development legitimacy.

The financial floor here is real: $2.8k/mo residual with zero discounting in 12 months suggests a stable, albeit small, audience. However, the top-visibility review accuses the title of being an asset flip in the Digital Homicide style, a reputational anchor that will deter both institutional buyers and revival investment. Community sentiment is fragmented (Russian reviews dominant; English reviews sparse and polarized). Only viable if: (a) VD Games can credibly document original asset provenance and development process, or (b) a buyer plans silent acquisition with full rebuild of marketing narrative. Otherwise, pass.

- Most realistic play: watch
- Risk (other): Asset-flip accusation by a player with 5h playtime is publicly visible and unchallenged; absent developer response, this is a persistent credibility liability that suppresses word-of-mouth and institutional interest.
- Risk (market): Zero discount activity in 12 months despite 39-month age and elasticity of -1 suggests either strong holdout pricing or publisher indifference; either posture indicates low confidence in growth or platform optimization.
- Risk (other): Russian review dominance (1,377 of 1,491 Steam reviews) and only 2 languages supported create regional concentration risk; English-language player base is thin and skeptical.

Suggested first moves:
1. Request from VD Games a detailed asset provenance audit: list of all third-party assets purchased/licensed with receipts, plus original game design document and development timeline. Publish findings or walk.
2. Audit the 1,377 Russian reviews for bot activity, review-bombing patterns, or coordinated campaigns; determine if audience is authentic paying players or inflated sentiment.
3. If acquired or partnered, immediately commission a visible developer Q&A addressing the asset-flip claim directly, with screenshots of development builds, asset stores, and team credits. Silence is poison here.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2389240
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
