# Ever 17 - The Out of Infinity

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2392500
- Developer: MAGES. Inc.
- Publisher: Spike Chunsoft Co., Ltd.
- Released: 2025 · Genre: Adventure · List price: $29.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.2k to $1.8k per month (mid $1.5k)
- Opportunity score: $2.0k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 5.6k · Est. lifetime net revenue: $56.0k
- Review sentiment: 85% positive across 212 reviews (174 from Steam purchases)
- Review velocity: 6.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 16 months
- Studio active elsewhere (31 titles tracked), so this one may welcome a partner
- Last build shipped 16 months ago
- Store page localized in only 3 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.7k |
| After VAT / sales tax (-13% blended) | $2.4k |
| After refunds (-9.5% median) | $2.2k |
| Net to developer (after Steam 30%) | $1.5k |

## Monthly review counts, oldest to newest (16 months)

85, 7, 6, 6, 7, 6, 3, 7, 6, 2, 6, 6, 7, 6, 6, 5

## Estimated acquisition range

$36.2k to $72.4k (2-4x the trailing net annuity of $18.1k/year). Same error range applies.

## Markets by review language

- japanese: 25%
- schinese: 52% (game NOT localized in this language)
- english: 20%
- koreana: 1% (game NOT localized in this language)
- russian: 2% (game NOT localized in this language)

Localization gap: 55% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2392500
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
