# FPV LOGIC

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2398030
- Developer: UT STUDIO
- Released: 2023 · Genre: Indie · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.5k to $2.3k per month (mid $1.9k)
- Opportunity score: $2.6k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 22.8k · Est. lifetime net revenue: $113.6k
- Review sentiment: 89% positive across 730 reviews (712 from Steam purchases)
- Review velocity: 15.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 15 months
- Studio quiet across its whole catalog
- Last build shipped 15 months ago
- Store page localized in only 2 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.5k |
| After VAT / sales tax (-13% blended) | $3.1k |
| After refunds (-9.5% median) | $2.8k |
| Net to developer (after Steam 30%) | $1.9k |

## Monthly review counts, oldest to newest (24 months)

19, 32, 27, 33, 39, 25, 26, 25, 28, 25, 32, 15, 19, 24, 13, 12, 23, 15, 12, 18, 13, 20, 16, 14

## Missed seasonal-sale revenue (modeled)

Skipped 12 Steam seasonal sale window(s) in the last 24 months. Running a -50% discount in those windows is modeled at +$16.6k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$46.4k to $92.7k (2-4x the trailing net annuity of $23.2k/year). Same error range applies.

## Markets by review language

- french: 3% (game NOT localized in this language)
- german: 5% (game NOT localized in this language)
- english: 48%
- koreana: 1% (game NOT localized in this language)
- spanish: 3% (game NOT localized in this language)
- schinese: 28%
- russian: 9% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)
- brazilian: 3% (game NOT localized in this language)

Localization gap: 24% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Analyst notes (AI-assisted)

FPV Logic is an indie FPV drone racing simulator with physics-based flight and competitive multiplayer elements.

FPV Logic has achieved strong product-market fit in a niche community, with 89% positive reviews and $1.9K/mo residual revenue despite zero promotional activity in 14 months. However, the studio has gone dormant (no developer posts in 14+ months, studio status flagged as fading), leaving players concerned about content roadmap and long-term support. For a publisher or established sim developer, this represents a low-risk acquisition opportunity to revive post-launch content (maps, aircraft variants, balance passes) and capitalize on an engaged but underserved audience that explicitly compares unfavorably to market leader Liftoff.

- Most realistic play: acquisition
- Risk (tech): Flight physics engine may require specialist FPV pilot knowledge to iterate on; community flags specific quad power-to-weight ratios as unrealistic.
- Risk (market): FPV drone racing remains a small, enthusiast vertical; growth ceiling is inherently limited unless casual audience can be onboarded.
- Risk (other): Studio is fading with no recent updates; acquiring codebase and IP requires assessment of technical debt and engine lock-in.

What players are asking for:
- New maps and community map support
- More aircraft variants, especially realistic quad power-to-weight configurations
- Roadmap transparency and confirmation of ongoing support
- Parity with Liftoff on simulation fidelity (engine performance, aerodynamics)

Suggested first moves:
1. Audit codebase, physics engine, and content pipeline to confirm technical feasibility of post-launch roadmap; engage one senior FPV pilot to validate aircraft parameters.
2. Conduct player cohort analysis on concurrent users, session length, and monetization segments (cosmetics, battle pass, future content tiers) to size addressable revenue expansion.
3. Draft and publish 12-month content roadmap (3-5 new maps, 2-3 aircraft variants, balance patches) and announce acquisition/partnership publicly within 2 weeks of closing to arrest churn risk.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2398030
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
