# Clone Drone in the Hyperdome

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2401230
- Developer: Doborog Games
- Released: 2024 · Genre: Action · List price: $19.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.0k to $3.0k per month (mid $2.5k)
- Opportunity score: $2.5k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 33.3k · Est. lifetime net revenue: $194.7k
- Review sentiment: 91% positive across 1086 reviews (1041 from Steam purchases)
- Review velocity: 16.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 12 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 9 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.5k |
| After VAT / sales tax (-13% blended) | $3.9k |
| After refunds (-9.5% median) | $3.5k |
| Net to developer (after Steam 30%) | $2.5k |

## Monthly review counts, oldest to newest (20 months)

311, 211, 68, 41, 21, 44, 42, 44, 22, 13, 29, 61, 29, 38, 20, 18, 24, 13, 10, 16

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 20 months. Running a -50% discount in those windows is modeled at +$22.7k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- schinese: 1% (game NOT localized in this language)
- german: 2% (game NOT localized in this language)
- russian: 11% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)
- brazilian: 1% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- english: 82% (game NOT localized in this language)
- koreana: 0% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2401230
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
