# Boyhood's End

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2403290
- Developer: WSS playground
- Released: 2024 · Genre: Adventure · List price: $10.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $428 to $643 per month (mid $535)
- Opportunity score: $535/month at x1.00 dormancy multiplier
- Est. lifetime owners: 23.3k · Est. lifetime net revenue: $74.8k
- Review sentiment: 77% positive across 754 reviews (728 from Steam purchases)
- Review velocity: 6.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 6 months ago
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- Last build shipped 16 months ago
- Store page localized in only 4 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $972 |
| After VAT / sales tax (-13% blended) | $846 |
| After refunds (-9.5% median) | $765 |
| Net to developer (after Steam 30%) | $535 |

## Monthly review counts, oldest to newest (23 months)

370, 40, 39, 50, 34, 28, 27, 23, 15, 20, 16, 10, 10, 17, 10, 12, 6, 5, 1, 7, 10, 9, 8

## Markets by review language

- french: 0% (game NOT localized in this language)
- english: 16%
- koreana: 21%
- russian: 1% (game NOT localized in this language)
- japanese: 5%
- german: 0% (game NOT localized in this language)
- spanish: 0% (game NOT localized in this language)
- schinese: 56%
- brazilian: 1% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2403290
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
