# YOHANE THE PARHELION -BLAZE in the DEEPBLUE-

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2404370
- Developer: INTI CREATES CO., LTD.
- Released: 2023 · Genre: Action · List price: $29.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.8k to $2.7k per month (mid $2.2k)
- Opportunity score: $4.2k/month at x1.90 dormancy multiplier
- Est. lifetime owners: 32.0k · Est. lifetime net revenue: $239.5k
- Review sentiment: 92% positive across 1063 reviews (1001 from Steam purchases)
- Review velocity: 11.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.7 years
- Studio active elsewhere (26 titles tracked), so this one may welcome a partner
- Last build shipped 34 months ago
- Last discounted 0 months ago, 12 sales in the last 12 months
- Proven demand elasticity: x1.6 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.0k |
| After VAT / sales tax (-13% blended) | $3.5k |
| After refunds (-9.5% median) | $3.2k |
| Net to developer (after Steam 30%) | $2.2k |

## Monthly review counts, oldest to newest (24 months)

13, 8, 11, 9, 23, 22, 8, 26, 10, 12, 15, 17, 13, 15, 10, 8, 8, 6, 4, 14, 8, 16, 15, 14

## Estimated acquisition range

$53.1k to $106.2k (2-4x the trailing net annuity of $26.5k/year). Same error range applies.

## Markets by review language

- french: 2%
- german: 0%
- english: 44%
- russian: 1% (game NOT localized in this language)
- spanish: 6%
- koreana: 10% (game NOT localized in this language)
- japanese: 7%
- schinese: 29%
- brazilian: 2%

Localization gap: 10% of measured reviews are written in languages the game does not support (top: koreana). Localizing is likely immediate market expansion.

## Analyst notes (AI-assisted)

A 2023 action-metroidvania from Inti Creates featuring anime-styled combat, crafting, and exploration with strong visual appeal but uneven mechanical execution.

Yohane sits in an interesting middle zone: 92% positive rating, steady $2.2k/mo residual revenue, and 32k lifetime sales suggest a small but genuinely engaged audience. However, the 33-month age, zero developer posts in 32 months, and player feedback on combat rigidity point to a title that found its niche but isn't being actively stewarded. For a publisher with anime-action expertise or a studio seeking low-risk catalog depth in the metroidvania space, this is worth evaluating as a quiet earner with modest revival potential.

- Most realistic play: watch
- Risk (tech): Core combat loops flagged by players as overly locking and lacking flow; mechanical overhaul would require substantial dev commitment.
- Risk (market): Anime-action segment is crowded; title has not broken into mainstream awareness despite strong sentiment among current players.
- Risk (other): Developer silent for 32 months suggests either full resource reallocation or post-launch maintenance-only mode; unclear if roadmap or sequel plans exist.

What players are asking for:
- Combat system refinement to reduce animation lock and improve attack fluidity
- Audio control options (ability to mute voice lines in-game without OS workarounds)
- Sequel or meaningful content expansion

Suggested first moves:
1. Conduct direct outreach to Inti Creates to confirm studio status, post-launch roadmap intention, and IP ownership clarity, especially if revival or sequel discussions emerge.
2. Analyze 12-month discount velocity (12 promotions, max 60% off, last sale 0.46 mo ago) against churn curve to model price elasticity (1.56) and forecast when next sale-driven spike occurs.
3. Evaluate Korean localization gap (10.1% gap, top language is Korean with 85 reviews) as low-cost expansion lever; adding Korean audio or community manager presence may unlock adjacent East Asia revenue.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2404370
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
