# Goodbye Deponia

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 241910
- Developer: Daedalic Entertainment
- Released: 2013 · Genre: Adventure · List price: $19.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.1k to $3.2k per month (mid $2.7k)
- Opportunity score: $5.6k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 154.6k · Est. lifetime net revenue: $664.2k
- Review sentiment: 89% positive across 2585 reviews (2061 from Steam purchases)
- Review velocity: 24.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 11.0 years
- Studio quiet across its whole catalog
- Last build shipped 9.8 years ago
- Last discounted 1 months ago, 11 sales in the last 12 months
- Proven demand elasticity: x1.7 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.8k |
| After VAT / sales tax (-13% blended) | $4.2k |
| After refunds (-9.5% median) | $3.8k |
| Net to developer (after Steam 30%) | $2.7k |

## Monthly review counts, oldest to newest (24 months)

12, 5, 6, 7, 10, 18, 4, 15, 13, 5, 10, 14, 5, 9, 5, 4, 8, 9, 6, 51, 31, 23, 25, 13

## Estimated acquisition range

$64.0k to $128.0k (2-4x the trailing net annuity of $32.0k/year). Same error range applies.

## Analyst notes (AI-assisted)

Third installment in Daedalic's Deponia point-and-click adventure series, blending absurdist German humor with character-driven storytelling and puzzle design.

Goodbye Deponia sits in a quiet but stable market: 88.8% positive Steam reception, $2,667/mo residual revenue, and consistent micro-spikes in velocity over 24 months suggest dormant but durable appeal among adventure-game enthusiasts. The franchise retains cultural cachet ("kings of modern Point and Click"), yet the developer has posted nothing in 131 months and the studio is fading. For a publisher with existing adventure-game distribution or a studio exploring catalog depth in a presently underserved genre, the three-game series represents low-risk IP consolidation; for Daedalic itself, it may be worth examining why a well-reviewed trilogy generates only 11 sales per year.

- Most realistic play: watch
- Risk (market): Point-and-click adventure genre remains niche; lack of developer communication (131 months) signals no active support or sequel roadmap.
- Risk (other): Trilogy structure creates dependency on prior entries; standalone appeal limited without narrative context.

What players are asking for:
- Series completion or clarity on whether story will continue
- Enhanced graphics or quality-of-life updates for modern displays
- Porting to console or mobile platforms

Suggested first moves:
1. Audit the full Deponia trilogy (Deponia, Chaos on Deponia, Goodbye Deponia) for bundle-pricing potential and platform expansion (console, Switch, mobile).
2. Contact Daedalic to understand why studio is fading and whether it retains bandwidth for a sequel or remaster; explore licensing or IP acquisition if studio is divesting.
3. Run a limited re-marketing campaign (seasonal sale, bundle discount, YouTube influencer outreach in adventure-game space) to test price elasticity (1.68) and measure true demand ceiling.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/241910
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
