# Clover Day's Plus

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2430690
- Developer: ALcot
- Publisher: HIKARI FIELD
- Released: 2023 · Genre: Adventure · List price: $34.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.5k to $3.7k per month (mid $3.1k)
- Opportunity score: $5.9k/month at x1.90 dormancy multiplier
- Est. lifetime owners: 17.7k · Est. lifetime net revenue: $154.7k
- Review sentiment: 94% positive across 949 reviews (554 from Steam purchases)
- Review velocity: 14.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.5 years
- Studio quiet across its whole catalog
- Last build shipped 35 months ago
- 42% of reviews come from key activations (excluded from revenue estimates)
- Store page localized in only 4 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $5.6k |
| After VAT / sales tax (-13% blended) | $4.9k |
| After refunds (-9.5% median) | $4.4k |
| Net to developer (after Steam 30%) | $3.1k |

## Monthly review counts, oldest to newest (24 months)

28, 13, 14, 9, 20, 11, 11, 13, 10, 13, 9, 14, 12, 16, 13, 8, 13, 13, 13, 13, 18, 12, 14, 15

## Estimated acquisition range

$74.2k to $148.3k (2-4x the trailing net annuity of $37.1k/year). Same error range applies.

## Markets by review language

- german: 0% (game NOT localized in this language)
- english: 12%
- koreana: 0% (game NOT localized in this language)
- russian: 0% (game NOT localized in this language)
- spanish: 0% (game NOT localized in this language)
- japanese: 1%
- schinese: 86%

## Analyst notes (AI-assisted)

A 2023 visual novel adventure with extensive character routes and localization across multiple languages, earning steady residual revenue with 94% positive community sentiment.

Clover Day's Plus generates $3,090/mo in residual revenue on a $35 price point with minimal ongoing promotion, suggesting strong organic appeal and word-of-mouth traction in Asia-Pacific markets (Chinese reviews dominate the 949-review base). The game's 30+ month dormancy since developer contact and zero promotional activity in 12 months indicate IP is undermonetized; a publishing partner could unlock value through seasonal sales, regional pricing, console ports, or bundling. Best fit for a visual-novel-focused publisher or platform looking to expand catalog depth without heavy operational lift.

- Most realistic play: publishing
- Risk (market): Visual novel genre skews niche; momentum outside CJK regions is limited (only 70 non-Chinese/Japanese reviews in base of 554 Steam reviews).
- Risk (other): Developer (ALcot, one title on record) is in 'fading' status with no posts in 30 months; revival or port projects would require external resource allocation.
- Risk (tech): Moderate localization gap (1.2%) remains in Spanish despite existing multilingual support; console or mobile expansion would require platform-specific adaptation.

What players are asking for:
- Console versions (Switch, PS4/5)
- Mobile/handheld ports
- Expanded or sequel content
- Seasonal or character-specific DLC

Suggested first moves:
1. Audit IP ownership and contractual obligations with ALcot and HIKARI FIELD (publisher) to confirm acquisition or co-publishing rights are available.
2. Model incremental revenue from console ports (Switch/PS4) and regional pricing adjustments; use 17.7k lifetime units as baseline elasticity input.
3. Conduct soft player survey via community channels to rank feature requests (DLC, sequel, mobile) and willingness-to-pay for new platforms, especially in CJK markets where 95%+ of volume originates.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2430690
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
