# Love X Crotch X GYM

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2430700
- Developer: 奶油貓工作室
- Publisher: LewdLoco
- Released: 2024 · Genre: Adventure · List price: $15.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $327 to $491 per month (mid $409)
- Opportunity score: $532/month at x1.30 dormancy multiplier
- Est. lifetime owners: 4.5k · Est. lifetime net revenue: $21.2k
- Review sentiment: 76% positive across 166 reviews (142 from Steam purchases)
- Review velocity: 3.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 6 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 23 months ago
- Store page localized in only 4 language(s)
- Last discounted 1 months ago, 5 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $742 |
| After VAT / sales tax (-13% blended) | $646 |
| After refunds (-9.5% median) | $585 |
| Net to developer (after Steam 30%) | $409 |

## Monthly review counts, oldest to newest (23 months)

34, 44, 8, 5, 3, 6, 5, 1, 1, 2, 5, 4, 2, 1, 2, 1, 0, 1, 1, 5, 6, 5, 3

## Missed seasonal-sale revenue (modeled)

Skipped 5 Steam seasonal sale window(s) in the last 23 months. Running a -50% discount in those windows is modeled at +$643 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$9.8k to $19.6k (2-4x the trailing net annuity of $4.9k/year). Same error range applies.

## Markets by review language

- english: 31%
- koreana: 16% (game NOT localized in this language)
- russian: 7% (game NOT localized in this language)
- japanese: 5%
- schinese: 41% (game NOT localized in this language)

Localization gap: 64% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2430700
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
