# Blood Dungeon > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-08-30 02:26 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 2431080 - Developer: Messhof - Released: 2026 · Genre: Action · List price: $9.99 - Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $16.7k to $25.0k per month (mid $20.8k) - Opportunity score: $20.8k/month at x1.00 dormancy multiplier - Est. lifetime owners: 10.5k · Est. lifetime net revenue: $35.1k - Review sentiment: 91% positive across 277 reviews (262 from Steam purchases) - Review velocity: 248.8 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Studio active elsewhere (4 titles tracked), so this one may welcome a partner - Last build shipped 0 months ago ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $37.8k | | After VAT / sales tax (-13% blended) | $32.9k | | After refunds (-9.5% median) | $29.7k | | Net to developer (after Steam 30%) | $20.8k | ## Markets by review language - spanish: 2% - japanese: 2% - schinese: 4% - french: 2% - german: 1% - english: 85% - koreana: 0% - russian: 4% ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/2431080 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.