# Gas Guzzlers Extreme

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 243800
- Developer: Gamepires
- Released: 2013 · Genre: Action · List price: $24.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $985 to $1.5k per month (mid $1.2k)
- Opportunity score: $2.6k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 231.2k · Est. lifetime net revenue: $1.2M
- Review sentiment: 86% positive across 4122 reviews (3082 from Steam purchases)
- Review velocity: 9.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 6.8 years
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 9.7 years ago
- Last discounted 1 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.5 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.2k |
| After VAT / sales tax (-13% blended) | $1.9k |
| After refunds (-9.5% median) | $1.8k |
| Net to developer (after Steam 30%) | $1.2k |

## Monthly review counts, oldest to newest (24 months)

7, 6, 6, 6, 8, 7, 6, 7, 5, 3, 5, 10, 17, 6, 10, 4, 5, 12, 8, 10, 12, 4, 10, 11

## Estimated acquisition range

$29.5k to $59.1k (2-4x the trailing net annuity of $14.8k/year). Same error range applies.

## Analyst notes (AI-assisted)

Gas Guzzlers Extreme is a 2013 arcade-racing action game centered on vehicular combat and destructible environments.

Despite 115+ months on platform, this title sustains $1.23k/mo residual revenue on modest review velocity (9/mo), indicating a compact but persistent audience. The $1.24M lifetime net and 86% positive rating suggest solid core-player retention in a niche genre. Opportunity lies in refreshing multiplayer infrastructure or licensing the IP to a racing-focused publisher, rather than acquisition of the game itself, given the developer's two-title catalog and 82-month communication gap.

- Most realistic play: licensing
- Risk (multiplayer): Arcade racers depend on live servers and matchmaking; aged netcode may limit new player onboarding.
- Risk (market): Niche vehicular-combat genre faces headwinds from free-to-play titles and modern racing franchises.
- Risk (other): Developer has not posted in 82 months; studio status unclear despite 'operating' flag.

Suggested first moves:
1. Verify current developer contact and IP ownership status given the extended communication silence.
2. Audit multiplayer backend (server stability, player count trends, matchmaking health) to assess viability of a live-service refresh or shutdown plan.
3. Evaluate licensing the vehicular-combat mechanics to an established racing publisher or mobile platform to capture residual IP value without full acquisition overhead.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/243800
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
