# Crown Gambit

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2447980
- Developer: WILD WITS GAMES
- Publisher: Serenity Forge
- Released: 2025 · Genre: Adventure · List price: $17.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.1k to $3.1k per month (mid $2.6k)
- Opportunity score: $2.6k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 12.8k · Est. lifetime net revenue: $77.0k
- Review sentiment: 96% positive across 445 reviews (399 from Steam purchases)
- Review velocity: 17.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 13 months ago
- Store page localized in only 4 language(s)
- Last discounted 0 months ago, 7 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.7k |
| After VAT / sales tax (-13% blended) | $4.0k |
| After refunds (-9.5% median) | $3.7k |
| Net to developer (after Steam 30%) | $2.6k |

## Monthly review counts, oldest to newest (14 months)

94, 64, 33, 17, 17, 18, 21, 16, 15, 15, 25, 15, 18, 14

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 14 months. Running a -50% discount in those windows is modeled at +$14.5k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 21%
- german: 1%
- english: 52%
- koreana: 0% (game NOT localized in this language)
- russian: 21%
- spanish: 2% (game NOT localized in this language)
- schinese: 3% (game NOT localized in this language)
- brazilian: 0% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2447980
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
