# Cooking Simulator 2: Better Together

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2455360
- Developer: Big Cheese Studio
- Released: 2026 · Genre: Casual · List price: $24.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $26.3k to $39.5k per month (mid $32.9k)
- Opportunity score: $32.9k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 25.1k · Est. lifetime net revenue: $210.5k
- Review sentiment: 49% positive across 873 reviews (785 from Steam purchases)
- Review velocity: 157.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 0 months ago
- Last discounted 1 months ago, 4 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $59.8k |
| After VAT / sales tax (-13% blended) | $52.0k |
| After refunds (-9.5% median) | $47.1k |
| Net to developer (after Steam 30%) | $32.9k |

## Monthly review counts, oldest to newest (5 months)

478, 162, 46, 68, 32

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 5 months. Running a -50% discount in those windows is modeled at +$50.1k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- russian: 8%
- spanish: 1% (game NOT localized in this language)
- japanese: 4%
- schinese: 13%
- brazilian: 3% (game NOT localized in this language)
- french: 5%
- german: 9%
- koreana: 3%
- english: 54%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2455360
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
