# Lone Fungus: Melody of Spores

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2463220
- Developer: BASTI GAMES
- Released: 2025 · Genre: Action · List price: $19.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.0k to $1.5k per month (mid $1.3k)
- Opportunity score: $1.3k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 6.3k · Est. lifetime net revenue: $42.0k
- Review sentiment: 95% positive across 278 reviews (196 from Steam purchases)
- Review velocity: 7.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 4 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 4 months ago
- Store page localized in only 3 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.3k |
| After VAT / sales tax (-13% blended) | $2.0k |
| After refunds (-9.5% median) | $1.8k |
| Net to developer (after Steam 30%) | $1.3k |

## Monthly review counts, oldest to newest (9 months)

132, 12, 8, 6, 8, 10, 10, 2, 10

## Markets by review language

- french: 2% (game NOT localized in this language)
- german: 2% (game NOT localized in this language)
- spanish: 4%
- brazilian: 3% (game NOT localized in this language)
- english: 77%
- koreana: 1%
- russian: 3% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)
- schinese: 7% (game NOT localized in this language)

Localization gap: 17% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2463220
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
