# Curse of Blood

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2469080
- Developer: D  Studio
- Released: 2023 · Genre: Adventure · List price: $19.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.8k to $5.8k per month (mid $4.8k)
- Opportunity score: $9.1k/month at x1.90 dormancy multiplier
- Est. lifetime owners: 2.4k · Est. lifetime net revenue: $11.8k
- Review sentiment: 94% positive across 82 reviews (74 from Steam purchases)
- Review velocity: 38.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.6 years
- Studio quiet across its whole catalog
- Last build shipped 31 months ago
- Store page localized in only 2 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $8.7k |
| After VAT / sales tax (-13% blended) | $7.6k |
| After refunds (-9.5% median) | $6.9k |
| Net to developer (after Steam 30%) | $4.8k |

## Monthly review counts, oldest to newest (2 months)

76, 1

## Estimated acquisition range

$115.1k to $230.3k (2-4x the trailing net annuity of $57.6k/year). Same error range applies.

## Markets by review language

- english: 3% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)
- schinese: 96%

## Analyst notes (AI-assisted)

Curse of Blood is a 2023 adventure title from D Studio with strong review sentiment (93.9% positive) but minimal post-launch engagement and no recent discount activity.

This title presents a puzzle: solid critical reception and $4.8k/mo residual revenue across a modest install base, yet the developer has been silent for 31 months and run zero promotions in the last year. The game appears technically sound to most players but has garnered only 2,368 lifetime units and $11.8k lifetime net. For a revival publisher or catalog buyer, the low entry cost and high positive ratio merit investigation, but the developer's radio silence and apparent studio fade suggest either a soft sunset or unresolved backend issues (two reviews cite non-functional builds). This is a watch candidate, not an immediate acquisition.

- Most realistic play: watch
- Risk (tech): Two recent negative reviews report the game does not launch or function, suggesting a build regression or platform incompatibility not yet patched despite 31 months since release.
- Risk (market): Developer has posted nothing in 31 months and run zero promotions in 12 months, indicating either abandonment or transition to new projects; studio status is marked fading.
- Risk (other): Lifetime revenue of $11.8k and only 2,368 units sold suggest this was a modest commercial release with limited audience reach; revival would require significant marketing investment.

Suggested first moves:
1. Request build logs and crash reports from D Studio to confirm whether non-launch issues are widespread or edge-case; determine if a routine patch can restore functionality.
2. Conduct full review audit in Chinese to understand whether regional or platform-specific bugs are driving churn, and assess if that audience represents dormant lifetime-value tail.
3. If D Studio is unresponsive, investigate IP ownership and publishing rights to determine whether acquisition of the backend IP is feasible; if so, cost of a platform port or compatibility pass may be lower than full revival marketing.

Generated 2026-08-21 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2469080
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
