# Fera: The Sundered Tribes

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2469200
- Developer: Massive Damage, Inc.
- Released: 2024 · Genre: Action · List price: $9.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $175 to $263 per month (mid $219)
- Opportunity score: $405/month at x1.85 dormancy multiplier
- Est. lifetime owners: 12.6k · Est. lifetime net revenue: $36.8k
- Review sentiment: 59% positive across 425 reviews (394 from Steam purchases)
- Review velocity: 3.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 20 months
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 15 months ago
- Store page localized in only 2 language(s)
- No Steam discount in 4.0 years (deepest tracked: -0%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $398 |
| After VAT / sales tax (-13% blended) | $346 |
| After refunds (-9.5% median) | $313 |
| Net to developer (after Steam 30%) | $219 |

## Monthly review counts, oldest to newest (22 months)

154, 20, 35, 75, 43, 11, 9, 5, 4, 3, 5, 3, 4, 3, 4, 2, 2, 6, 3, 1, 4, 2

## Missed seasonal-sale revenue (modeled)

Skipped 12 Steam seasonal sale window(s) in the last 22 months. Running a -50% discount in those windows is modeled at +$6.2k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$5.3k to $10.5k (2-4x the trailing net annuity of $2.6k/year). Same error range applies.

## Markets by review language

- schinese: 1% (game NOT localized in this language)
- russian: 3% (game NOT localized in this language)
- spanish: 3% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)
- french: 4% (game NOT localized in this language)
- german: 8% (game NOT localized in this language)
- english: 79%
- koreana: 0% (game NOT localized in this language)

Localization gap: 21% of measured reviews are written in languages the game does not support (top: german). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2469200
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
