# 蜀仙传·挂至飞升

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2469970
- Developer: 有杕之杜
- Released: 2026 · Genre: Indie · List price: $11.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $5.7k to $8.5k per month (mid $7.1k)
- Opportunity score: $7.1k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 16.2k · Est. lifetime net revenue: $65.0k
- Review sentiment: 86% positive across 521 reviews (505 from Steam purchases)
- Review velocity: 70.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $12.9k |
| After VAT / sales tax (-13% blended) | $11.2k |
| After refunds (-9.5% median) | $10.2k |
| Net to developer (after Steam 30%) | $7.1k |

## Monthly review counts, oldest to newest (7 months)

93, 76, 57, 97, 92, 82, 20

## Markets by review language

- english: 2% (game NOT localized in this language)
- schinese: 98% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2469970
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
