# SAEKO: Giantess Dating Sim

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2492120
- Developer: SAFE HAVN STUDIO
- Publisher: HYPER REAL
- Released: 2025 · Genre: Adventure · List price: $14.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.8k to $2.7k per month (mid $2.3k)
- Opportunity score: $2.3k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 22.5k · Est. lifetime net revenue: $113.1k
- Review sentiment: 87% positive across 742 reviews (703 from Steam purchases)
- Review velocity: 18.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 1 months ago
- Last discounted 1 months ago, 9 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.1k |
| After VAT / sales tax (-13% blended) | $3.6k |
| After refunds (-9.5% median) | $3.3k |
| Net to developer (after Steam 30%) | $2.3k |

## Monthly review counts, oldest to newest (15 months)

257, 128, 55, 17, 36, 27, 43, 30, 19, 33, 17, 10, 17, 15, 17

## Missed seasonal-sale revenue (modeled)

Skipped 6 Steam seasonal sale window(s) in the last 15 months. Running a -50% discount in those windows is modeled at +$17.4k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 1%
- german: 2%
- russian: 5%
- spanish: 2% (game NOT localized in this language)
- japanese: 17%
- english: 48%
- koreana: 1% (game NOT localized in this language)
- schinese: 22%
- brazilian: 3%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2492120
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
