# METAL GEAR SOLID: Peace Walker - Master Collection Version > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-08-29 19:48 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 2492660 - Developer: KONAMI - Released: 2026 · Genre: Action · List price: $19.99 - Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $43.0k to $64.5k per month (mid $53.8k) - Opportunity score: $53.8k/month at x1.00 dormancy multiplier - Est. lifetime owners: 16.2k · Est. lifetime net revenue: $109.0k - Review sentiment: 64% positive across 525 reviews (406 from Steam purchases) - Review velocity: 320.9 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Studio active elsewhere (22 titles tracked), so this one may welcome a partner - Last build shipped 1 months ago ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $97.7k | | After VAT / sales tax (-13% blended) | $85.0k | | After refunds (-9.5% median) | $76.9k | | Net to developer (after Steam 30%) | $53.8k | ## Markets by review language - german: 1% - english: 70% - koreana: 2% (game NOT localized in this language) - russian: 2% (game NOT localized in this language) - spanish: 3% - japanese: 13% (game NOT localized in this language) - schinese: 7% (game NOT localized in this language) - french: 1% - brazilian: 1% (game NOT localized in this language) Localization gap: 26% of measured reviews are written in languages the game does not support (top: japanese). Localizing is likely immediate market expansion. ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/2492660 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.