# DRAGON QUEST VII Reimagined

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2499860
- Developer: Square Enix
- Released: 2026 · Genre: Adventure · List price: $59.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $141.8k to $212.7k per month (mid $177.3k)
- Opportunity score: $177.3k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 67.0k · Est. lifetime net revenue: $1.3M
- Review sentiment: 89% positive across 2858 reviews (2095 from Steam purchases)
- Review velocity: 352.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Studio active elsewhere (89 titles tracked), so this one may welcome a partner
- Last build shipped 1 months ago
- Last discounted 0 months ago, 3 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $321.8k |
| After VAT / sales tax (-13% blended) | $280.0k |
| After refunds (-9.5% median) | $253.4k |
| Net to developer (after Steam 30%) | $177.3k |

## Monthly review counts, oldest to newest (6 months)

1514, 250, 75, 52, 150, 74

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 6 months. Running a -50% discount in those windows is modeled at +$62.9k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- english: 35%
- koreana: 9% (game NOT localized in this language)
- russian: 0% (game NOT localized in this language)
- spanish: 2%
- japanese: 29%
- schinese: 17%
- brazilian: 2% (game NOT localized in this language)
- french: 2%
- german: 3%

Localization gap: 11% of measured reviews are written in languages the game does not support (top: koreana). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2499860
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
