# Among the Sleep - Enhanced Edition

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 250620
- Developer: Krillbite Studio
- Released: 2014 · Genre: Action · List price: $16.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $4.0k to $6.0k per month (mid $5.0k)
- Opportunity score: $7.6k/month at x1.50 dormancy multiplier
- Est. lifetime owners: 470.9k · Est. lifetime net revenue: $1.7M
- Review sentiment: 89% positive across 8290 reviews (6278 from Steam purchases)
- Review velocity: 55.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 10 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 7.7 years ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $9.1k |
| After VAT / sales tax (-13% blended) | $8.0k |
| After refunds (-9.5% median) | $7.2k |
| Net to developer (after Steam 30%) | $5.0k |

## Monthly review counts, oldest to newest (24 months)

27, 17, 18, 59, 160, 91, 55, 131, 36, 49, 40, 58, 37, 67, 54, 46, 46, 40, 47, 82, 36, 69, 43, 54

## Estimated acquisition range

$120.9k to $241.8k (2-4x the trailing net annuity of $60.4k/year). Same error range applies.

## Analyst notes (AI-assisted)

Among the Sleep is a first-person psychological horror adventure where you play as a toddler navigating a nightmarish world to rescue your teddy bear.

This 2014 indie title generates $5k/mo in residual revenue with an 89% positive rating and steady 55 reviews/mo despite zero promotional activity in the past 12 months. The quiet community and lack of recent dev engagement suggest the studio has moved on, but the game's strong critical foundation, modest production footprint (18 languages, 470k lifetime units), and enduring niche appeal make it an attractive licensing or co-publishing candidate for a publisher seeking low-risk catalog depth or a studio wanting to revive community momentum without major redevelopment.

- Most realistic play: publishing
- Risk (market): Zero discounts in 12 months may reflect pricing strategy or lost momentum; reactivation could face headwinds if the genre has shifted or competitor titles have saturated the psychological-horror niche.
- Risk (other): Developer last posted 9.8 months ago; unclear whether studio capacity exists to support patches, localization expansion, or console ports that could unlock higher revenue tiers.

What players are asking for:
- Longer campaign (current length cited as "too short" in reviews)
- Difficulty options or accessibility features beyond default tuning
- Console ports or platform expansion

Suggested first moves:
1. Audit Krillbite's IP ownership, studio headcount, and willingness to partner on a seasonal discount calendar or console localization to lift the $5k/mo baseline.
2. Survey the psychological-horror and indie-adventure markets to validate whether a remaster or expanded edition would move the needle with streamers or console audiences.
3. Test a modest marketing spend ($5–10k) on relevant communities (horror discords, indie forums, wishlist campaigns) to validate whether the 55 reviews/mo floor can be lifted to 80–120 without cannibalizing the current price point.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/250620
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
