# G.I. Joe: Wrath of Cobra

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2516170
- Developer: indie.io
- Released: 2024 · Genre: Action · List price: $24.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $414 to $621 per month (mid $517)
- Opportunity score: $673/month at x1.30 dormancy multiplier
- Est. lifetime owners: 3.8k · Est. lifetime net revenue: $28.1k
- Review sentiment: 45% positive across 174 reviews (120 from Steam purchases)
- Review velocity: 2.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 21 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $939 |
| After VAT / sales tax (-13% blended) | $817 |
| After refunds (-9.5% median) | $740 |
| Net to developer (after Steam 30%) | $517 |

## Monthly review counts, oldest to newest (21 months)

44, 17, 5, 4, 4, 3, 4, 1, 3, 3, 6, 3, 1, 2, 0, 3, 5, 1, 4, 2, 2

## Estimated acquisition range

$12.4k to $24.8k (2-4x the trailing net annuity of $6.2k/year). Same error range applies.

## Markets by review language

- french: 3%
- german: 2%
- english: 78%
- russian: 5%
- spanish: 2%
- koreana: 1%
- japanese: 1%
- schinese: 3%
- brazilian: 6%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2516170
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
