# Legend of Grimrock 2

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 251730
- Developer: Almost Human Games
- Released: 2014 · Genre: Adventure · List price: $23.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.7k to $2.5k per month (mid $2.1k)
- Opportunity score: $4.4k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 229.0k · Est. lifetime net revenue: $1.2M
- Review sentiment: 91% positive across 4067 reviews (3053 from Steam purchases)
- Review velocity: 16.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 4.4 years
- Studio inactive: no public activity across 2 tracked titles
- Last build shipped 11.5 years ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 10 sales in the last 12 months
- Proven demand elasticity: x1.5 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.8k |
| After VAT / sales tax (-13% blended) | $3.3k |
| After refunds (-9.5% median) | $3.0k |
| Net to developer (after Steam 30%) | $2.1k |

## Monthly review counts, oldest to newest (24 months)

16, 11, 13, 14, 20, 11, 12, 15, 9, 27, 14, 21, 12, 12, 16, 13, 20, 20, 17, 12, 20, 20, 14, 14

## Estimated acquisition range

$50.0k to $100.0k (2-4x the trailing net annuity of $25.0k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2014 old-school dungeon crawler with grid-based movement, intricate puzzles, and a devoted modding community.

Legend of Grimrock 2 generates $2,084/mo in residual revenue on a $24 price point with 91% positive reviews and steady 14-27 unit sales per month across a 24-month window. The developer (Almost Human Games) is dormant but the IP remains unencumbered and the community actively requests a third installment. This is a rare case of a niche indie title with proven longevity: acquisition or publishing revival could unlock franchise potential without AAA operational burden.

- Most realistic play: revival
- Risk (market): Dungeon crawler genre is crowded; success depends on capturing existing fans and modding-forward positioning, not mainstream expansion.
- Risk (tech): 11-year-old codebase may require modernization (engine, platform support, accessibility) to justify a sequel or remaster.
- Risk (other): Developer silent for 53 months; IP rights status and asset availability must be confirmed before any deal.

What players are asking for:
- Legend of Grimrock 3 (mentioned explicitly in top reviews)
- Expanded modding tools and community dungeon support
- Port to console or mobile platforms

Suggested first moves:
1. Confirm IP ownership and asset repository access with Almost Human Games founders; establish whether they retain rights or if a lapsed publisher claim exists.
2. Audit the mod ecosystem and community forums (e.g., nexusmods) to quantify active creator base and identify franchise extension vectors (spin-offs, licensed content).
3. Prototype a Grimrock 3 pitch (design pillars, target platform, timeline) and A/B test with top 100 Steam reviewers and modding community leaders to validate commercial ceiling.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/251730
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
