# Loverse 🔞[ADULT NSFW]

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2520930
- Developer: Immoral Studios
- Publisher: 😈 Horny Collective 😈  
- Released: 2025 · Genre: Adventure · List price: $14.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $251 to $377 per month (mid $314)
- Opportunity score: $314/month at x1.00 dormancy multiplier
- Est. lifetime owners: 1.1k · Est. lifetime net revenue: $5.6k
- Review sentiment: 82% positive across 38 reviews (35 from Steam purchases)
- Review velocity: 2.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 7 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $570 |
| After VAT / sales tax (-13% blended) | $496 |
| After refunds (-9.5% median) | $449 |
| Net to developer (after Steam 30%) | $314 |

## Monthly review counts, oldest to newest (8 months)

16, 1, 2, 1, 1, 1, 7, 3

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 8 months. Running a -50% discount in those windows is modeled at +$1.1k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 4% (game NOT localized in this language)
- english: 81%
- koreana: 4% (game NOT localized in this language)
- russian: 4% (game NOT localized in this language)
- spanish: 4% (game NOT localized in this language)
- brazilian: 4% (game NOT localized in this language)

Localization gap: 19% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2520930
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
