# Lingo 2

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2523310
- Developer: Brenton Wildes
- Released: 2025 · Genre: Adventure · List price: $9.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $514 to $770 per month (mid $642)
- Opportunity score: $867/month at x1.35 dormancy multiplier
- Est. lifetime owners: 14.0k · Est. lifetime net revenue: $47.1k
- Review sentiment: 93% positive across 467 reviews (439 from Steam purchases)
- Review velocity: 7.7 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 16 months
- Studio quiet across its whole catalog
- Last build shipped 15 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.2k |
| After VAT / sales tax (-13% blended) | $1.0k |
| After refunds (-9.5% median) | $918 |
| Net to developer (after Steam 30%) | $642 |

## Monthly review counts, oldest to newest (17 months)

187, 62, 25, 25, 18, 12, 6, 8, 27, 3, 15, 13, 4, 7, 5, 6, 11

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 17 months. Running a -50% discount in those windows is modeled at +$10.6k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$15.4k to $30.8k (2-4x the trailing net annuity of $7.7k/year). Same error range applies.

## Markets by review language

- french: 0% (game NOT localized in this language)
- german: 0% (game NOT localized in this language)
- russian: 0% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)
- schinese: 4% (game NOT localized in this language)
- english: 91%
- koreana: 2% (game NOT localized in this language)
- brazilian: 0% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2523310
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
