# Stonehearth

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 253250
- Developer: Radiant Entertainment
- Publisher: (none)
- Released: 2018 · Genre: Indie · List price: $19.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.1k to $3.1k per month (mid $2.6k)
- Opportunity score: $5.5k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 531.9k · Est. lifetime net revenue: $2.3M
- Review sentiment: 75% positive across 13070 reviews (10638 from Steam purchases)
- Review velocity: 24.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 7.8 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 7.7 years ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.7k |
| After VAT / sales tax (-13% blended) | $4.1k |
| After refunds (-9.5% median) | $3.7k |
| Net to developer (after Steam 30%) | $2.6k |

## Monthly review counts, oldest to newest (24 months)

39, 29, 34, 34, 42, 37, 32, 32, 22, 29, 32, 39, 30, 32, 27, 30, 18, 34, 18, 26, 25, 21, 42, 14

## Estimated acquisition range

$62.7k to $125.5k (2-4x the trailing net annuity of $31.4k/year). Same error range applies.

## Analyst notes (AI-assisted)

A voxel-based village-building sim with emergent storytelling mechanics, last updated in 2016 after Radiant Entertainment's closure.

Stonehearth generated $2.3M lifetime revenue on 532k units at a $19.99 price point and still earns $2.6k/mo residually, despite complete radio silence for 93+ months. The core loop resonates with the peaceful-building audience (75% positive, 24 reviews/mo ongoing), and a resilient modding community has kept the title alive. The main risk is IP ownership limbo following the studio's dissolution; clarity on rights and a modest content pass or bugfix update could unlock a modest revival window in the cozy-building category, currently trending upward.

- Most realistic play: licensing
- Risk (other): Radiant Entertainment dissolved; IP chain of title and asset ownership unclear, requiring legal due diligence before any publishing, content, or commercial action.
- Risk (tech): Player reports of game-breaking bugs and load failures suggest engine or platform compatibility drift over 7+ years of inactivity; engine rebuild or version migration may be prerequisite for revival.
- Risk (market): Peaceful building genre now saturated (Spiritfarer, Dave the Diver, Cozy Grove); differentiation would require either deep mechanical overhaul or strong narrative/art refresh.

What players are asking for:
- Bug fixes and stability restoration, especially load failures and UI lag
- New content: buildings, job roles, and end-game progression
- Official modding tools and Steam Workshop integration
- Continuation or spiritual sequel with modern engine

Suggested first moves:
1. Obtain asset and IP chain of title from Radiant Entertainment's former principals, investors, or any successor entity; clarify whether Kickstarter backer rights or escrow claims exist.
2. Engage modding community (ACE project, others) to audit most-wanted fixes and feature mods; quick triage of high-impact bugs on current engine versus full rebuild cost.
3. If rights secure and buyout justified by ongoing $2.6k/mo + growth in cozy-builder category, pilot a 'community edition' label with bug patches and Steam Workshop tooling before greenlit sequel or major content.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/253250
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
