# Bloodthief

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2533600
- Developer: Blargis
- Released: 2025 · Genre: Action · List price: $19.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $4.0k to $6.0k per month (mid $5.0k)
- Opportunity score: $5.0k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 30.7k · Est. lifetime net revenue: $205.7k
- Review sentiment: 97% positive across 1022 reviews (959 from Steam purchases)
- Review velocity: 30.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Last build shipped 2 months ago
- Last discounted 1 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $9.1k |
| After VAT / sales tax (-13% blended) | $7.9k |
| After refunds (-9.5% median) | $7.2k |
| Net to developer (after Steam 30%) | $5.0k |

## Monthly review counts, oldest to newest (11 months)

324, 99, 220, 101, 57, 27, 32, 26, 17, 49, 29

## Markets by review language

- french: 1%
- english: 92%
- koreana: 0% (game NOT localized in this language)
- spanish: 0% (game NOT localized in this language)
- japanese: 0%
- german: 2%
- russian: 4%
- schinese: 1%
- brazilian: 1%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2533600
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
