# Diablo II: Resurrected – Infernal Edition

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2536520
- Developer: Blizzard Entertainment, Inc.
- Released: 2026 · Genre: Action · List price: $39.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $252.6k to $378.9k per month (mid $315.8k)
- Opportunity score: $315.8k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 179.6k · Est. lifetime net revenue: $2.4M
- Review sentiment: 87% positive across 5859 reviews (5614 from Steam purchases)
- Review velocity: 942.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 0 months ago
- Last discounted 1 months ago, 2 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $573.3k |
| After VAT / sales tax (-13% blended) | $498.8k |
| After refunds (-9.5% median) | $451.4k |
| Net to developer (after Steam 30%) | $315.8k |

## Monthly review counts, oldest to newest (6 months)

3307, 795, 535, 423, 244, 348

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 6 months. Running a -50% discount in those windows is modeled at +$174.2k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- koreana: 6%
- schinese: 3% (game NOT localized in this language)
- brazilian: 3%
- english: 70%
- russian: 7%
- spanish: 4%
- japanese: 1%
- french: 2%
- german: 4%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2536520
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
