# FortressCraft Evolved! > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-09-02 10:34 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 254200 - Developer: ProjectorGames - Publisher: Digital Tribe - Released: 2015 · Genre: Adventure · List price: $12.99 - Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $121 to $181 per month (mid $151) - Opportunity score: $196/month at x1.30 dormancy multiplier - Est. lifetime owners: 172.0k · Est. lifetime net revenue: $481.0k - Review sentiment: 72% positive across 3065 reviews (2650 from Steam purchases) - Review velocity: 2.2 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 4 months ago - Store page localized in only 2 language(s) ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $274 | | After VAT / sales tax (-13% blended) | $238 | | After refunds (-9.5% median) | $216 | | Net to developer (after Steam 30%) | $151 | ## Monthly review counts, oldest to newest (24 months) 10, 16, 10, 3, 5, 4, 4, 3, 3, 2, 28, 3, 4, 9, 4, 7, 5, 1, 2, 0, 3, 1, 4, 5 ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/254200 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.