# Edna & Harvey: The Breakout

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 255320
- Developer: Daedalic Entertainment
- Released: 2013 · Genre: Adventure · List price: $14.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.5k to $2.2k per month (mid $1.8k)
- Opportunity score: $3.9k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 116.6k · Est. lifetime net revenue: $375.8k
- Review sentiment: 86% positive across 1896 reviews (1555 from Steam purchases)
- Review velocity: 22.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 5.6 years
- Studio quiet across its whole catalog
- Last build shipped 5.6 years ago
- Last discounted 1 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.6 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.3k |
| After VAT / sales tax (-13% blended) | $2.9k |
| After refunds (-9.5% median) | $2.6k |
| Net to developer (after Steam 30%) | $1.8k |

## Monthly review counts, oldest to newest (24 months)

6, 8, 9, 9, 9, 13, 6, 14, 9, 12, 12, 34, 11, 10, 16, 11, 10, 16, 6, 44, 22, 20, 21, 24

## Estimated acquisition range

$44.1k to $88.3k (2-4x the trailing net annuity of $22.1k/year). Same error range applies.

## Analyst notes (AI-assisted)

A hand-drawn point-and-click adventure about a girl and her sentient toy rabbit escaping a psychiatric hospital, built on dark humor and obtuse puzzle design.

Edna & Harvey sits in a quiet pocket of the adventure catalog with steady 86% positive sentiment, $1.8k/mo residual revenue, and 22.8 reviews/mo six years post-launch. The game has cultish appeal (unique voice acting, high replay dialogue) but suffers from moon-logic puzzles that divide the audience. For a publisher with adventure expertise or Daedalic's parent company, this is a low-risk catalog title generating enough engagement to justify localization, guide content, or bundle placement, though the franchise upside is limited without a prequel or sequel strategy.

- Most realistic play: publishing
- Risk (market): Moon-logic puzzle design and obtuse mechanics alienate players expecting logical progression, as visible in negative reviews and reduced repeat purchase intent.
- Risk (tech): 67 months since last developer post suggests minimal active support; engine compatibility and localization drift may emerge as platform standards shift.
- Risk (other): Studio status flagged as 'fading' with 22 titles in catalog; catalog acquisition risk if developer cannot sustain post-sale support obligations.

What players are asking for:
- Clearer puzzle logic or optional hint system to reduce guide dependency
- Harvey's New Eyes (sequel) quality parity or prequel narrative closure
- Controller/modern input support for couch play

Suggested first moves:
1. Audit IP ownership chain and confirm Daedalic retains full control; if owned by publisher, negotiate exclusive publishing or bundling rights before outreach.
2. Commission a lightweight design retrospective from original developer or community to identify which puzzle clusters drive guide-reliance, then evaluate cost of optional hint system as post-acquisition goodwill patch.
3. Model bundle placement (GoG adventure bundles, PlayStation Plus Classics, or narrative adventure collections) to lift $3.8k/mo opportunity figure with minimal marketing spend.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/255320
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
