# Maid Sisters' Service

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2564050
- Developer: 18cmSam
- Publisher: Playmeow
- Released: 2026 · Genre: Casual · List price: $9.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.1k to $3.1k per month (mid $2.6k)
- Opportunity score: $2.6k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 5.7k · Est. lifetime net revenue: $19.2k
- Review sentiment: 79% positive across 201 reviews (179 from Steam purchases)
- Review velocity: 30.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 6 months ago
- Last discounted 1 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.7k |
| After VAT / sales tax (-13% blended) | $4.1k |
| After refunds (-9.5% median) | $3.7k |
| Net to developer (after Steam 30%) | $2.6k |

## Monthly review counts, oldest to newest (6 months)

142, 16, 3, 9, 11, 4

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 6 months. Running a -50% discount in those windows is modeled at +$1.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- english: 21%
- koreana: 6% (game NOT localized in this language)
- russian: 6%
- japanese: 16%
- schinese: 50%
- french: 1% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2564050
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
