# Private Military Manager: Tactical Auto Battler

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2564320
- Developer: 5minlab Corp.
- Released: 2025 · Genre: Simulation · List price: $5.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $100 to $151 per month (mid $126)
- Opportunity score: $169/month at x1.35 dormancy multiplier
- Est. lifetime owners: 9.2k · Est. lifetime net revenue: $18.4k
- Review sentiment: 71% positive across 305 reviews (287 from Steam purchases)
- Review velocity: 2.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 13 months
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last build shipped 9 months ago
- Last discounted 1 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $228 |
| After VAT / sales tax (-13% blended) | $198 |
| After refunds (-9.5% median) | $179 |
| Net to developer (after Steam 30%) | $126 |

## Monthly review counts, oldest to newest (15 months)

143, 44, 39, 26, 4, 9, 4, 5, 10, 3, 3, 2, 2, 1, 4

## Missed seasonal-sale revenue (modeled)

Skipped 8 Steam seasonal sale window(s) in the last 15 months. Running a -50% discount in those windows is modeled at +$2.8k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2564320
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
