# Year Unknown

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2565520
- Developer: Julian Heuser
- Released: 2024 · Genre: Adventure · List price: $9.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $253 to $380 per month (mid $316)
- Opportunity score: $316/month at x1.00 dormancy multiplier
- Est. lifetime owners: 1.8k · Est. lifetime net revenue: $5.1k
- Review sentiment: 97% positive across 62 reviews (55 from Steam purchases)
- Review velocity: 4.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Last build shipped 2 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $574 |
| After VAT / sales tax (-13% blended) | $500 |
| After refunds (-9.5% median) | $452 |
| Net to developer (after Steam 30%) | $316 |

## Monthly review counts, oldest to newest (16 months)

13, 0, 0, 3, 1, 5, 1, 2, 2, 2, 1, 4, 6, 4, 9, 2

## Markets by review language

- russian: 2% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)
- english: 96% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2565520
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
