# LET IT DIE: INFERNO

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2576150
- Developer: SUPERTRICK GAMES, Inc.
- Publisher: GungHo Online Entertainment, Inc.
- Released: 2025 · Genre: Action · List price: $24.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $4.5k to $6.7k per month (mid $5.6k)
- Opportunity score: $5.6k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 23.8k · Est. lifetime net revenue: $199.2k
- Review sentiment: 52% positive across 777 reviews (743 from Steam purchases)
- Review velocity: 26.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $10.1k |
| After VAT / sales tax (-13% blended) | $8.8k |
| After refunds (-9.5% median) | $8.0k |
| Net to developer (after Steam 30%) | $5.6k |

## Monthly review counts, oldest to newest (8 months)

527, 89, 11, 72, 14, 2, 50, 11

## Markets by review language

- japanese: 11%
- brazilian: 2%
- french: 2%
- german: 2%
- english: 49%
- koreana: 10% (game NOT localized in this language)
- russian: 4% (game NOT localized in this language)
- spanish: 3%
- schinese: 18%

Localization gap: 14% of measured reviews are written in languages the game does not support (top: koreana). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2576150
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
