# Monster Energy Supercross 25 - The Official Video Game

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2581370
- Developer: Milestone S.r.l.
- Released: 2025 · Genre: Racing · List price: $59.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.0k to $4.5k per month (mid $3.8k)
- Opportunity score: $3.8k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 8.5k · Est. lifetime net revenue: $171.2k
- Review sentiment: 52% positive across 341 reviews (266 from Steam purchases)
- Review velocity: 7.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 5 months ago
- Studio active elsewhere (43 titles tracked), so this one may welcome a partner
- Last build shipped 13 months ago
- Last discounted 1 months ago, 7 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $6.8k |
| After VAT / sales tax (-13% blended) | $6.0k |
| After refunds (-9.5% median) | $5.4k |
| Net to developer (after Steam 30%) | $3.8k |

## Monthly review counts, oldest to newest (16 months)

109, 31, 6, 17, 5, 9, 12, 11, 14, 12, 14, 7, 9, 6, 5, 4

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 16 months. Running a -50% discount in those windows is modeled at +$4.5k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 4%
- german: 4%
- english: 81%
- russian: 3% (game NOT localized in this language)
- spanish: 3%
- brazilian: 4% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2581370
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
