# MotoGP™24

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2581700
- Developer: Milestone S.r.l.
- Released: 2024 · Genre: Racing · List price: $39.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $4.6k to $6.9k per month (mid $5.7k)
- Opportunity score: $9.2k/month at x1.60 dormancy multiplier
- Est. lifetime owners: 31.5k · Est. lifetime net revenue: $368.5k
- Review sentiment: 84% positive across 1339 reviews (985 from Steam purchases)
- Review velocity: 19.7 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.1 years
- Studio active elsewhere (43 titles tracked), so this one may welcome a partner
- Last build shipped 18 months ago
- Last discounted 1 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.6 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $10.4k |
| After VAT / sales tax (-13% blended) | $9.1k |
| After refunds (-9.5% median) | $8.2k |
| Net to developer (after Steam 30%) | $5.7k |

## Monthly review counts, oldest to newest (24 months)

30, 42, 22, 39, 47, 37, 21, 83, 31, 21, 24, 42, 24, 8, 37, 11, 23, 11, 20, 18, 25, 14, 29, 12

## Estimated acquisition range

$137.9k to $275.9k (2-4x the trailing net annuity of $69.0k/year). Same error range applies.

## Markets by review language

- german: 8%
- english: 54%
- koreana: 1% (game NOT localized in this language)
- russian: 1% (game NOT localized in this language)
- spanish: 14%
- japanese: 2%
- french: 8%
- schinese: 8%
- brazilian: 3%

## Analyst notes (AI-assisted)

MotoGP™24 is an official motorcycle racing sim published by Milestone for the 2024 season.

MotoGP24 sits in a niche but stable market: 31.5k lifetime units, $368k net revenue, and 84% positive reviews signal a committed enthusiast audience that generates $5.7k/mo residual. The 1-month discount cycle and 8 promotions per year indicate active pricing optimization, though the game's 2-year-old build and 25-month developer silence suggest post-launch content support may be winding. Acquisition makes little sense without the full MotoGP IP partnership with Dorna/Liberty Media, but the title is worth monitoring as a flagship for Milestone's annual sports-license renewal strategy.

- Most realistic play: watch
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): Game rights to MotoGP brand held by Dorna Sports / Liberty Media; Milestone holds development and publishing license only, likely expiring before or around 2025-26 season renewal.
- Risk (market): Annual franchise model means each year's title cannibalizes the prior year; MotoGP25 (if greenlit) will pull residual revenue from this edition.
- Risk (other): Build is 17.9 months old with no developer communication for 25 months; post-launch content, balance patches, or seasonal events appear inactive.

What players are asking for:
- Enhanced online multiplayer stability and ranked progression
- New career modes or narrative depth beyond season playthrough
- Regular balance updates and bike setup tuning
- Cross-platform progression (console to PC)

Suggested first moves:
1. Confirm Milestone's 2025 MotoGP license status and revenue share terms with Dorna; if renewal is at risk, assess IP arbitrage or publishing transition opportunities.
2. Analyze discount elasticity (1.56) and the 8 annual promotions: test whether monthly sub pricing, battle-pass cosmetics, or bundling with Game Pass would unlock revenue without cannibalizing existing players.
3. Benchmark against prior-year MotoGP titles (23, 22) to model lifecycle decay; determine if dormancy is intentional (winding down before 25) or an opportunity for a small seasonal-event relaunch to extend tail revenue.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2581700
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
