# Tales of Maj'Eyal

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 259680
- Developer: Netcore Games
- Released: 2013 · Genre: Adventure · List price: $6.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.3k to $1.9k per month (mid $1.6k)
- Opportunity score: $3.3k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 472.2k · Est. lifetime net revenue: $709.5k
- Review sentiment: 95% positive across 7424 reviews (6296 from Steam purchases)
- Review velocity: 42.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.2 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 3.2 years ago
- Last discounted 1 months ago, 6 sales in the last 12 months
- Proven demand elasticity: x1.2 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.9k |
| After VAT / sales tax (-13% blended) | $2.5k |
| After refunds (-9.5% median) | $2.3k |
| Net to developer (after Steam 30%) | $1.6k |

## Monthly review counts, oldest to newest (24 months)

31, 34, 47, 56, 48, 28, 26, 27, 19, 25, 34, 44, 32, 25, 71, 82, 88, 69, 38, 55, 31, 41, 30, 58

## Estimated acquisition range

$38.0k to $76.0k (2-4x the trailing net annuity of $19.0k/year). Same error range applies.

## Analyst notes (AI-assisted)

A deep, classically-inspired roguelike dungeon crawler with extensive build variety and high replayability, built on a minimalist engine.

Tales of Maj'Eyal sits dormant but solvent, generating $1.6k/mo on a $7 price point from a 472k-unit lifetime base with 94.5% positive sentiment. The community is unusually loyal (players with 100+ hours dominate reviews; some cite 11-15 year engagement) and explicitly price-tolerant. Opportunity lies in light marketing activation, cross-promotion to roguelike audiences, or acquisition by a publisher seeking catalog depth; the game needs no major engineering work but benefits from visibility outside its niche.

- Most realistic play: publishing
- Risk (tech): Platform-specific crash reports (AMD GPU, macOS window positioning) remain unresolved after 38+ months of developer silence; fixes could unlock dormant sales but require engineering investment.
- Risk (market): Roguelike market is crowded; $1.6k/mo residual is modest and may not justify acquisition overhead unless bundled into larger catalog plays.
- Risk (other): Developer (Netcore Games) shows no activity; IP ownership and code access status unclear, which could complicate any revival or technical work.

What players are asking for:
- Platform fixes (AMD GPU stability, macOS window centering)
- Quality-of-life polish and UI improvements to lower new-player friction
- Continued balance tuning around difficulty spikes and enemy scaling

Suggested first moves:
1. Verify IP ownership, code access, and legal status of developer (Netcore Games); confirm no encumbering agreements or rights disputes.
2. Audit and prioritize technical fixes (AMD GPU crash, macOS window bug) as low-cost, high-goodwill wins; target <2 week turnaround to re-earn community trust and unlock latent sales.
3. Run targeted paid acquisition in roguelike/dungeon-crawler communities (Reddit, Discord, specialist forums) at current price point; elasticity of 1.22 suggests modest price sensitivity and potential for lift at even minimal ad spend.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/259680
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
