# The Last Tinker™: City of Colors

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 260160
- Developer: Mimimi Games
- Publisher: Daedalic Entertainment
- Released: 2014 · Genre: Action · List price: $19.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $5.6k to $8.4k per month (mid $7.0k)
- Opportunity score: $14.8k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 83.0k · Est. lifetime net revenue: $356.4k
- Review sentiment: 81% positive across 1402 reviews (1106 from Steam purchases)
- Review velocity: 65.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 8.6 years
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- Last build shipped 8.6 years ago
- Last discounted 1 months ago, 11 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $12.8k |
| After VAT / sales tax (-13% blended) | $11.1k |
| After refunds (-9.5% median) | $10.1k |
| Net to developer (after Steam 30%) | $7.0k |

## Monthly review counts, oldest to newest (24 months)

2, 5, 6, 1, 3, 3, 4, 6, 5, 1, 4, 1, 4, 9, 4, 0, 3, 3, 4, 34, 109, 131, 85, 30

## Estimated acquisition range

$168.9k to $337.7k (2-4x the trailing net annuity of $84.4k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2014 3D platformer from Mimimi Games about restoring color to a segregated world, published by Daedalic Entertainment.

The Last Tinker generates $7,035/mo in residual revenue on a $19.99 price point with 80% positive sentiment and stable 65.5 reviews/mo, suggesting a quiet but devoted playerbase. The gap between casual appeal (charming, vibrant, accessible) and hardcore retention (players citing it as their identity) hints at untapped monetization or licensing potential. Worth watching for revival campaigns or IP licensing in the indie platformer or children's media space, but current margins are modest.

- Most realistic play: watch
- Risk (market): 88-year gap since last major discount (0.68 months ago) and only 11 sales in the past 12 months suggest the game is in a mature, stable hold state rather than growth trajectory.
- Risk (other): Community feedback consistently notes simplistic combat and automated platforming as ceiling on engagement for experienced players; repositioning as a children's or casual title may alienate core fans.

What players are asking for:
- Deeper narrative or story expansion
- More challenging combat mechanics
- Sequel or spiritual successor

Suggested first moves:
1. Assess IP value and brand recognition in international markets (note Russian comments suggest regional strength); scout for children's media licensing, mobile adaptation, or merchandise deals.
2. Analyze the 106-hour outlier player and cohort 48+ hour players to identify why retention dramatically exceeds genre norms; consider design patterns for future Mimimi titles or publishing partnerships.
3. Monitor Daedalic's broader catalog strategy; if publisher is consolidating overhead or divesting backlist, this title's modest but stable $7k/mo could anchor a boutique revival campaign or bundle deal.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/260160
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
