# 420BLAZEIT 2: GAME OF THE YEAR -=Dank Dreams and Goated Memes=- [#wow/11 Like and Subscribe] Poggerz Edition

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2624280
- Developer: Normal Wholesome Games
- Released: 2024 · Genre: Action · List price: $10.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.3k to $1.9k per month (mid $1.6k)
- Opportunity score: $1.6k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 49.1k · Est. lifetime net revenue: $157.8k
- Review sentiment: 98% positive across 1670 reviews (1535 from Steam purchases)
- Review velocity: 19.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 8 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 11 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 3 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.9k |
| After VAT / sales tax (-13% blended) | $2.5k |
| After refunds (-9.5% median) | $2.3k |
| Net to developer (after Steam 30%) | $1.6k |

## Monthly review counts, oldest to newest (21 months)

633, 189, 120, 53, 38, 52, 37, 35, 114, 33, 32, 26, 21, 33, 36, 19, 14, 19, 16, 22, 29

## Missed seasonal-sale revenue (modeled)

Skipped 7 Steam seasonal sale window(s) in the last 21 months. Running a -50% discount in those windows is modeled at +$43.0k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- brazilian: 0% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- german: 3% (game NOT localized in this language)
- english: 92% (game NOT localized in this language)
- russian: 3% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)
- schinese: 1% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2624280
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
