# Harem of Gods

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2627280
- Developer: Sweet Cakes Games
- Released: 2025 · Genre: Action · List price: $9.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $212 to $318 per month (mid $265)
- Opportunity score: $424/month at x1.60 dormancy multiplier
- Est. lifetime owners: 3.5k · Est. lifetime net revenue: $11.6k
- Review sentiment: 65% positive across 117 reviews (108 from Steam purchases)
- Review velocity: 3.2 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 12 months ago
- Last discounted 0 months ago, 7 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $481 |
| After VAT / sales tax (-13% blended) | $419 |
| After refunds (-9.5% median) | $379 |
| Net to developer (after Steam 30%) | $265 |

## Monthly review counts, oldest to newest (9 months)

80, 10, 6, 8, 2, 4, 2, 1, 2

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 9 months. Running a -50% discount in those windows is modeled at +$4.1k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$6.4k to $12.7k (2-4x the trailing net annuity of $3.2k/year). Same error range applies.

## Markets by review language

- japanese: 2%
- schinese: 5%
- brazilian: 3%
- french: 4%
- english: 55%
- koreana: 7%
- russian: 20%
- spanish: 3%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2627280
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
