# Sailaway III

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2631870
- Developer: Orbcreation BV
- Released: 2024 · Genre: Indie · List price: $15.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $592 to $888 per month (mid $740)
- Opportunity score: $925/month at x1.25 dormancy multiplier
- Est. lifetime owners: 4.9k · Est. lifetime net revenue: $22.9k
- Review sentiment: 70% positive across 169 reviews (153 from Steam purchases)
- Review velocity: 6.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 3 months ago
- Last build shipped 2 months ago
- Last discounted 8 months ago, 1 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.3k |
| After VAT / sales tax (-13% blended) | $1.2k |
| After refunds (-9.5% median) | $1.1k |
| Net to developer (after Steam 30%) | $740 |

## Monthly review counts, oldest to newest (21 months)

31, 6, 8, 1, 8, 7, 7, 8, 3, 8, 9, 11, 4, 6, 8, 11, 7, 4, 5, 2, 9

## Missed seasonal-sale revenue (modeled)

Skipped 10 Steam seasonal sale window(s) in the last 21 months. Running a -50% discount in those windows is modeled at +$5.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- german: 4%
- koreana: 1% (game NOT localized in this language)
- russian: 1%
- spanish: 9%
- japanese: 1% (game NOT localized in this language)
- schinese: 1% (game NOT localized in this language)
- brazilian: 1% (game NOT localized in this language)
- french: 12%
- english: 68%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2631870
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
