# Five Nights at Freddy's: Into the Pit

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2638370
- Developer: Mega Cat Studios
- Released: 2024 · Genre: Action · List price: $19.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $8.0k to $12.0k per month (mid $10.0k)
- Opportunity score: $13.5k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 323.7k · Est. lifetime net revenue: $1.9M
- Review sentiment: 96% positive across 10913 reviews (10117 from Steam purchases)
- Review velocity: 68.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 20 months
- Studio active elsewhere (8 titles tracked), so this one may welcome a partner
- Last build shipped 18 months ago
- Last discounted 1 months ago, 5 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $18.1k |
| After VAT / sales tax (-13% blended) | $15.8k |
| After refunds (-9.5% median) | $14.3k |
| Net to developer (after Steam 30%) | $10.0k |

## Monthly review counts, oldest to newest (24 months)

6445, 783, 313, 662, 391, 180, 146, 175, 107, 110, 177, 175, 105, 63, 94, 93, 155, 109, 71, 54, 66, 79, 59, 81

## Missed seasonal-sale revenue (modeled)

Skipped 7 Steam seasonal sale window(s) in the last 24 months. Running a -50% discount in those windows is modeled at +$130.5k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$239.6k to $479.2k (2-4x the trailing net annuity of $119.8k/year). Same error range applies.

## Markets by review language

- german: 2%
- spanish: 9%
- brazilian: 14%
- french: 2%
- english: 57%
- koreana: 1%
- russian: 13%
- japanese: 0%
- schinese: 1%

## Analyst notes (AI-assisted)

A pixel-art survival-horror adventure set in the FNAF universe, adapted from Scott Cawthon's Into the Pit novella.

Into the Pit has quietly become a franchise high-water mark, earning $1.9M lifetime with 96% positive sentiment and consistent monthly revenue of $10K despite zero recent developer communication. The title is licensed IP (Scott Cawthon holds underlying rights), so acquisition of the game alone is not feasible, but a revival or publishing partnership could capitalize on franchise momentum and demonstrated player demand for non-traditional FNAF experiences.

- Most realistic play: licensing
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): Scott Cawthon retains creative and publishing control over FNAF franchise assets; any deal requires his approval and ongoing royalty or revenue-share arrangement.
- Risk (market): FNAF mainline franchises have seen inconsistent reception in recent years; this title's success may be contingent on strong book adaptation rather than core franchise appeal.
- Risk (tech): No developer communication in 19.6 months suggests possible resource constraints; engine or platform support issues may emerge if revival is pursued.

What players are asking for:
- More content and sequel installments in the same style
- Expanded map and replayability features (mentioned as small but functional)
- Better achievement design and balance
- Cross-platform or mobile ports

Suggested first moves:
1. Contact Scott Cawthon's representatives to explore publishing or co-development partnership; clarify current royalty structure and any exclusivity constraints on Mega Cat Studios.
2. Commission a post-mortem interview with Mega Cat on development scope, technical debt, and appetite for a sequel or expansion; assess whether silent period reflects deliberate hiatus or resource drought.
3. Audit the FNAF subreddit and fan communities for sequel requests and mod activity; gauge whether IP holders view Into the Pit as a template for future licensed adaptations.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2638370
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
