# Critter Crossfire

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2644230
- Developer: Evan Polekoff
- Released: 2025 · Genre: Indie · List price: $14.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $583 to $875 per month (mid $729)
- Opportunity score: $729/month at x1.00 dormancy multiplier
- Est. lifetime owners: 960 · Est. lifetime net revenue: $4.8k
- Review sentiment: 91% positive across 35 reviews (30 from Steam purchases)
- Review velocity: 5.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 11 months ago
- Last build shipped 10 months ago
- Last discounted 0 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.3k |
| After VAT / sales tax (-13% blended) | $1.2k |
| After refunds (-9.5% median) | $1.0k |
| Net to developer (after Steam 30%) | $729 |

## Monthly review counts, oldest to newest (5 months)

24, 1, 2, 1, 1

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 5 months. Running a -50% discount in those windows is modeled at +$1.5k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- russian: 3%
- german: 3%
- english: 93%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2644230
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
