# PICO PARK 2

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2644470
- Developer: TECOPARK
- Released: 2024 · Genre: Action · List price: $8.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.6k to $3.9k per month (mid $3.2k)
- Opportunity score: $4.3k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 128.2k · Est. lifetime net revenue: $336.8k
- Review sentiment: 89% positive across 4711 reviews (4005 from Steam purchases)
- Review velocity: 48.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 16 months
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 11 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $5.8k |
| After VAT / sales tax (-13% blended) | $5.1k |
| After refunds (-9.5% median) | $4.6k |
| Net to developer (after Steam 30%) | $3.2k |

## Monthly review counts, oldest to newest (23 months)

709, 365, 856, 231, 259, 166, 183, 89, 113, 86, 159, 134, 69, 92, 117, 75, 104, 43, 55, 55, 31, 46, 63

## Estimated acquisition range

$77.0k to $154.0k (2-4x the trailing net annuity of $38.5k/year). Same error range applies.

## Markets by review language

- spanish: 2%
- schinese: 38%
- brazilian: 4% (game NOT localized in this language)
- german: 2%
- english: 35%
- russian: 3% (game NOT localized in this language)
- japanese: 2%
- french: 2%
- koreana: 12%

## Analyst notes (AI-assisted)

A co-op platformer puzzle game designed to test friendships through deliberately frustrating, teamwork-dependent level design.

Pico Park 2 is a quiet performer with strong fundamentals: 88.6% positive reviews, $3.2k/mo residual revenue, and consistent engagement despite zero promotional activity in 12 months. The franchise has proven multiplayer appeal across Asia (Chinese and Korean reviews dominate) and Western markets. Opportunity lies in targeted regional publishing (notably Brazilian localization gap at 6.9%), seasonal co-op bundles, or platform expansion; the game is pre-built for console and mobile adaptations but carries no obvious IP encumbrances.

- Most realistic play: publishing
- Risk (market): Party/co-op games depend heavily on seasonal purchasing and bundle inclusion; solo organic velocity has declined 87% month-over-month by mid-2024.
- Risk (multiplayer): Success hinges entirely on friend groups owning it simultaneously; network effects erode if marketing stalls.
- Risk (other): Developer has published only 2 titles total; publishing or acquisition would require confidence in studio's ability to support live operations or iterate.

What players are asking for:
- Add missing character cosmetics from the original Pico Park (notably the teal/cyan cat) to maintain feature parity.
- Expand to console platforms (Switch, PlayStation, Xbox) for couch co-op accessibility.
- Cross-save or cloud progression to bridge PC and mobile versions.

Suggested first moves:
1. Audit console certification readiness and production cost for Switch/PlayStation ports; Pico Park's simple art style and controller-first design are well-suited to handheld bundling.
2. Map and quantify the Brazilian audience (154 reviews in Portuguese despite 6.9% localization gap); test sponsored placement in Portuguese-language co-op/party-game communities on Discord and TikTok.
3. Evaluate whether a seasonal Halloween or holiday-themed cosmetic DLC pass would resonate; the game's absurdist tone and existing cosmetic currency suggest low friction for monetization.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2644470
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
