# Lords Of The Fallen™ 2014

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 265300
- Developer: CI Games
- Released: 2014 · Genre: Action · List price: $29.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $5.4k to $8.0k per month (mid $6.7k)
- Opportunity score: $14.0k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 1.0M · Est. lifetime net revenue: $6.5M
- Review sentiment: 59% positive across 20787 reviews (13366 from Steam purchases)
- Review velocity: 41.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.9 years
- Studio active elsewhere (8 titles tracked), so this one may welcome a partner
- Last build shipped 11.6 years ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $12.1k |
| After VAT / sales tax (-13% blended) | $10.6k |
| After refunds (-9.5% median) | $9.6k |
| Net to developer (after Steam 30%) | $6.7k |

## Monthly review counts, oldest to newest (24 months)

39, 22, 41, 50, 72, 57, 26, 44, 40, 33, 64, 68, 30, 27, 43, 57, 113, 63, 34, 45, 50, 45, 32, 43

## Estimated acquisition range

$160.5k to $321.0k (2-4x the trailing net annuity of $80.3k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2014 action souls-like by CI Games set in a dark fantasy world, now a quiet catalog title generating modest but steady residual revenue.

Lords of the Fallen 2014 moves $6.7k/mo net residual with $6.5M lifetime revenue and a 59% positive rating, making it a legitimate slow-burn earner for a publisher managing legacy IP. However, the title is not actively marketed (last dev post 35 months ago), faces technical fragility (crash reports in reviews), and occupies an increasingly crowded genre niche where players now prefer faster-paced souls-likes. Acquisition makes sense only if a buyer seeks to revive or bundle the franchise around the 2023 sequel, or to exploit dormant licensing relationships; standalone publishing revival is unlikely to move the needle.

- Most realistic play: licensing
- Risk (tech): Multiple recent reviews report game-breaking crashes of unknown cause, suggesting engine decay or multiplayer backend fragility that could worsen and deter new purchasers.
- Risk (market): Combat pacing branded as clunky and slow by a vocal segment of players; the 2023 Lords of the Fallen sequel may cannibalize backlog sales or establish player expectations that obsolete the 2014 version.
- Risk (other): 35 months without developer communication signals studio has moved on; patches or live ops are unlikely without external intervention.

What players are asking for:
- Port or remake with faster combat feel and reduced camera shake
- Stability patches to address crash reports
- Weapon balance adjustments (DLC gear trivializes progression)

Suggested first moves:
1. Audit IP chain of title and any remaining platform contracts (Steam, console publishers) to confirm acquisition feasibility and rights scope.
2. If 2023 sequel is performing well, explore bundling the 2014 edition as a franchise loyalty unlockable or retrospective sale to establish player history and IP depth.
3. Conduct cost-benefit on a focused stability patch (crash fixes, minor balance tweaks) to arrest negative momentum in reviews; even a modest maintenance update can unlock 10-15% sales uplift if signaled clearly to community.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/265300
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
