# Alruna and the Necro-Industrialists

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2655470
- Developer: Neckbolt
- Publisher: Burning Planet Digital
- Released: 2024 · Genre: Adventure · List price: $9.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $302 to $453 per month (mid $377)
- Opportunity score: $490/month at x1.30 dormancy multiplier
- Est. lifetime owners: 3.6k · Est. lifetime net revenue: $10.5k
- Review sentiment: 86% positive across 123 reviews (112 from Steam purchases)
- Review velocity: 5.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 10 months ago
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last build shipped 21 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $685 |
| After VAT / sales tax (-13% blended) | $596 |
| After refunds (-9.5% median) | $539 |
| Net to developer (after Steam 30%) | $377 |

## Monthly review counts, oldest to newest (22 months)

19, 13, 3, 4, 4, 3, 5, 1, 3, 4, 4, 3, 4, 3, 3, 6, 1, 4, 8, 3, 11, 4

## Estimated acquisition range

$9.1k to $18.1k (2-4x the trailing net annuity of $4.5k/year). Same error range applies.

## Markets by review language

- koreana: 1% (game NOT localized in this language)
- russian: 2% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)
- schinese: 4% (game NOT localized in this language)
- french: 3% (game NOT localized in this language)
- english: 85% (game NOT localized in this language)
- brazilian: 3% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2655470
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
