# My Sexy Neighbor 🔞

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2657120
- Developer: Pocket Rocket Studio 🚀
- Publisher: Taboo Tales 💘
- Released: 2025 · Genre: Casual · List price: $9.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.2k to $3.2k per month (mid $2.7k)
- Opportunity score: $4.5k/month at x1.65 dormancy multiplier
- Est. lifetime owners: 37.5k · Est. lifetime net revenue: $125.6k
- Review sentiment: 71% positive across 1235 reviews (1172 from Steam purchases)
- Review velocity: 32.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 19 months
- Studio active elsewhere (6 titles tracked), so this one may welcome a partner
- Last build shipped 19 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.9k |
| After VAT / sales tax (-13% blended) | $4.3k |
| After refunds (-9.5% median) | $3.9k |
| Net to developer (after Steam 30%) | $2.7k |

## Monthly review counts, oldest to newest (19 months)

504, 63, 79, 43, 25, 24, 27, 22, 21, 22, 74, 103, 48, 38, 31, 21, 46, 24, 34

## Estimated acquisition range

$65.0k to $130.0k (2-4x the trailing net annuity of $32.5k/year). Same error range applies.

## Markets by review language

- koreana: 4%
- spanish: 7%
- japanese: 4%
- brazilian: 7%
- french: 4%
- english: 47%
- russian: 19%
- schinese: 8%
- german: 1%

## Analyst notes (AI-assisted)

A 3D stealth adult game where players break into a neighbor's house to take photos and place cameras, with light narrative framing.

My Sexy Neighbor has generated $125k lifetime on a $9.99 price point with 71% positive sentiment, but shows signs of dormancy: zero promotions in 12 months, no developer communication in 19 months, and recurring complaints about a game-breaking bug that locks out progress. The $2.7k/mo residual and high elasticity suggest untapped discount sensitivity. This is a watch, not an acquisition: the IP and mechanics are house-owned by Taboo Tales, but a patch addressing the reported save/softlock issue plus a modest discount campaign could unlock $4.5k/mo opportunity without acquisition risk.

- Most realistic play: watch
- Risk (tech): Multiple player reports of permanent progress-lock bug triggered by system events (PC overheat), with no documented fixes or patch activity in 19 months.
- Risk (market): Adult content niche limits mainstream discovery and platform features; ITAD tracking absent suggests thin key-reseller ecosystem.
- Risk (other): Content involves voyeurism and stalking mechanics; reputational risk may constrain revival marketing and platform promotion.

What players are asking for:
- Cloud save support (mentioned explicitly in one review)
- Bug patch for game-lock condition post-system event
- More content depth relative to 2-3 hour runtime for $9.99 price

Suggested first moves:
1. Audit the reported save/progress-lock bug: confirm reproduction, root cause, and patch feasibility; if simple fix, deploy and communicate immediately to reset player trust.
2. Run a single 30-40% discount promotion (Steam seasonal or publisher-direct) to test elasticity (current -1 coefficient suggests room); monitor conversion uplift to validate $4.5k/mo opportunity estimate.
3. Engage dormant player base via a brief developer update post (first in 19 months) acknowledging the bug and outlining next steps; signal-boost via publisher social to rebuild signal and reset the dev_post timer.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2657120
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
