# Vampire: The Masquerade - Reckoning of New York

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2658720
- Developer: Draw Distance
- Publisher: Dear Villagers
- Released: 2024 · Genre: Indie · List price: $19.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $740 to $1.1k per month (mid $925)
- Opportunity score: $925/month at x1.00 dormancy multiplier
- Est. lifetime owners: 10.7k · Est. lifetime net revenue: $62.3k
- Review sentiment: 67% positive across 360 reviews (333 from Steam purchases)
- Review velocity: 6.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 3 months ago
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- Last build shipped 10 months ago
- Store page localized in only 2 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.7k |
| After VAT / sales tax (-13% blended) | $1.5k |
| After refunds (-9.5% median) | $1.3k |
| Net to developer (after Steam 30%) | $925 |

## Monthly review counts, oldest to newest (23 months)

97, 30, 18, 19, 13, 5, 19, 16, 8, 14, 9, 4, 9, 15, 4, 12, 8, 6, 7, 4, 4, 11, 6

## Markets by review language

- brazilian: 8% (game NOT localized in this language)
- french: 4%
- german: 3% (game NOT localized in this language)
- english: 77%
- russian: 4% (game NOT localized in this language)
- spanish: 3% (game NOT localized in this language)
- schinese: 1% (game NOT localized in this language)

Localization gap: 19% of measured reviews are written in languages the game does not support (top: brazilian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2658720
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
